Winter's Grasp

In this game (a top-down, action rpg, dungeon crawler) the evil giant Gargatul has stolen Idun's apples and you have to get them back. Fight hordes of mosters, find the right path through the random generated level and find the golden apple. Winter's Grasp was my third and last project at school and was made in six weeks.

Dependencies includes: DirectX9, Graphics Card with Shader Model 3.0 and Xvid(included in rar-archive).

Motion Blur

This is a simple motion blur shader I made in school.

Dependencies includes: Graphics card with Shader Model 3.0 and DirectX9.
[NOTE: Works only on nVidia graphics card at this moment].

Depth of Field Shader

This is a depth of field shader I made in school.

Dependencies includes: DirectX9 and a Graphics Card with Shader Model 3.0.
[NOTE: Works only on nVidia graphics card at this moment].

Sunlight

For our second project my team and I made an multiplayer RTS game. We were three programmers and seven graphics artists and two designers. Sunlight was made in ten weeks.

Dependencies includes: DirectX9, Graphics Card with Shader Model 2.0 and Xvid(included in rar-archive).

Jetbound

Jetbound, made as our first project in school, is an adventure platforming game. You are a robot named Buster trying to get to the end of the level - looking for spare parts to repair his ship. Jetbound was made in five weeks.

Dependencies includes: DirectX9, Graphics Card with Shader Model 2.0 and Xvid(included in rar-archive).